m (→Hangs on startup: style) |
m (→Borderlands: The Pre-Sequel: reference SHiFT section)
|
||
Line 152: | Line 152: | ||
== Borderlands: The Pre-Sequel == | == Borderlands: The Pre-Sequel == | ||
+ | |||
+ | See [[#Logging into SHiFT]]. | ||
=== Keyboard not working === | === Keyboard not working === |
Latest revision as of 07:01, 23 May 2017
See Steam for the main article, and Steam/Troubleshooting for generic troubleshooting.
Tip: If a game fails to start, a possible reason is that it is missing required libraries. You can find out what libraries it requests by running ldd game_executable. game_executable is likely located somewhere in ~/.steam/root/steamapps/common/. Please note that most of these "missing" libraries are actually already included with Steam, and do not need to be installed globally.
Common steps
Prepend /usr/lib to LD_LIBRARY_PATH
Add LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" to your launch options.
OpenSSL 1.0 setup
Some Steam games are built against OpenSSL 1.0. [1]
Install libopenssl-1.0-compatAUR and add LD_LIBRARY_PATH=/usr/lib/openssl-1.0-compat to your launch options.
Adobe Air setup
The package adobe-air-sdkAUR installs Adobe Air not in the place where the game expects it to be, fix this by creating the following symlink:
# ln -s "/opt/adobe-air-sdk/runtimes/air/linux/Adobe AIR" "/opt/Adobe AIR"Adobe AIR requires you to accept its EULA:
$ mkdir -p ~/.appdata/Adobe/AIR $ echo 2 > ~/.appdata/Adobe/AIR/eulaAcceptedAir Brawl
When some fonts are missing, install gnu-free-fonts.
Alien Isolation
You need to create the following symlink, otherwise the game will fail to start.
$ ln -s /usr/lib/libpcre.so "$HOME/.steam/root/steamapps/common/Alien Isolation/lib/x86_64/libpcre.so.3"Amnesia: The Dark Descent
Dependencies:
And Yet It Moves
Dependencies:
Game does not start
When the game refuses to launch and prints one of the following error messages:
readlink: extra operand ‘Yet’ Try 'readlink --help' for more information.or
This script must be run as a user with write priviledges to game directoryOpen ~/.steam/root/steamapps/common/And Yet It Moves/AndYetItMovesSteam.sh and replace the line:
ayim_dir="$(dirname "$(readlink -f ${BASH_SOURCE[0]})")"with:
ayim_dir="$(dirname "$(readlink -f "${BASH_SOURCE[0]}")")"Anodyne
Dependencies:
Aquaria
Mouse pointer gets stuck in one direction
If the mouse pointer gets stuck in one direction, make sure ~/.steam/root/steamapps/common/Aquaria/usersettings.xml contains <JoystickEnabled on="0" />.
If that does not fix the issue, try unplugging any joysticks or joystick adapter devices you have plugged in.
ARK: Survival Evolved
Game does not start, displays text window with unreadable text
Add MESA_GL_VERSION_OVERRIDE=4.0 MESA_GLSL_VERSION_OVERRIDE=400 to your launch options.
Audiosurf 2
Requires pulseaudio-alsa.
Binding of Isaac: Rebirth
No sound
Note: This also helps with Never Alone (Kisima Ingitchuna) and No Time to Explain.
#Prepend /usr/lib to LD_LIBRARY_PATH.
Adjust the audio levels in the game options.
The Book of Unwritten Tales
Dependencies:
If the game does not start, uncheck: Properties > Enable Steam Community In-Game.
The game is known to segfault when opening the settings and possibly during or before playing. A workaround from the Steam discussions is to replace the game's RenderSystem_GL.so with one from Debian's repositories. To do that download this deb file, and extract it with dpkgAUR:
$ dpkg -x libogre-*.deb outdirNow replace ~/.steam/root/steamapps/common/The Book of Unwritten Tales/lib/32/RenderSystem_GL.so with the one extraced from the .deb package.
The Book of Unwritten Tales: The Critter Chronicles
See #The Book of Unwritten Tales.
To prevent the game from crashing at the end credits, change the size of the credits image as described here.
Borderlands 2
Migrating saves from other platforms
Borderlands 2 does not support cross-platform Steam Cloud syncing, you have to manually copy the files between platforms. Save locations can be found here. Make sure your user can access the files.
Using Ctrl Key
Borderlands 2 does not allow the Ctrl key to be used by default. The game seems to be accessing keycodes and not keysyms, therefore xmodmap has no affect. A workaround is using setkeycodes to map the Ctrl-scancode to some other key, as described in Map scancodes to keycodes#Using setkeycodes. I use setkeycodes 0x1d 56 (as root) to map Ctrl to Alt before starting the game and setkeycodes 0x1d 29 to restore the default.
Logging into SHiFT
Out of the box you will not be able to log into SHiFT since the game expects certificates to be in /usr/lib/ssl, which is where Ubuntu stores them. Arch however uses /etc/ssl. To resolve the problem, add SSL_CERT_DIR=/etc/ssl/certs to your launch options.
Borderlands: The Pre-Sequel
See #Logging into SHiFT.
Keyboard not working
Using dwm, no keyboard input seems to register.
Not starting via Steam
The game may stop launching from Steam; on launch, game appears as Running, then syncs and closes.
Either use steam-native-runtime or create the missing steam_appid.txt:
$ echo 261640 > ~/.steam/root/steamapps/common/BorderlandsPreSequel/steam_appid.txtYou can now start the game directly from the game directory.
Cities in Motion 2
Dialog boxes fail to display properly
You will not be able to read or see anything, and you will have this in your logs:
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 69: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 69: wrong number of matrix elementsWorkaround for the bug FS#35039 is available here (replace /etc/fonts/conf.d/10-scale-bitmap-fonts.conf).
Cities Skylines
Textures not rendering properly
Add UNITY_DISABLE_GRAPHICS_DRIVER_WORKAROUNDS=yes to your launch options.
Civilization V
You need to add LD_PRELOAD='./libcxxrt.so:/usr/$LIB/libstdc++.so.6' to your launch options.
Stuttering sound with PulseAudio
See PulseAudio/Troubleshooting#Laggy sound.
Civilization: Beyond earth
If you are getting an instant crash/close upon launch, make sure you have the following 32-bit packages installed:
Civilization VI
As with Civ V, you need to add LD_PRELOAD='./libcxxrt.so:/usr/$LIB/libstdc++.so.6' to your launch options.
Follow #OpenSSL 1.0 setup.
Deus Ex: Mankind divided
Follow #OpenSSL 1.0 setup.
The Clockwork Man
Requires lib32-libidn.
Company of Heroes 2
Like with #Alien Isolation you need to create the following symlink, otherwise the game will fail to start.
$ ln -s /usr/lib/libpcre.so ~/.steam/root/steamapps/common/Company\ of\ Heroes\ 2/lib/<ARCH>/libpcre.so.3Counter-Strike: Global Offensive (CS:GO)
Game starts on the wrong screen
If it happens, go into fullscreen windowed or windowed mode and drag the window to the correct monitor. Then go back into fullscreen, the game should now be on the correct monitor.
If you have a secondary monitor you might have a part of your lower screen you cannot reach in menus. If on Gnome you can try to open the overview (Super key) and drag the game to the other monitor and back.
If you are not on Gnome or dragging the window back and forth did not work you can try to install wmctrl and run this command, where X and Y is the offset of the window and H and W is the size.
wmctrl -r "Counter-Strike: Global Offensive - OpenGL" -e 0,X,Y,H,WExample: SecondaryMonitor: on the left 2560x1600, GamingMonitor: on the right 2560x1440).
wmctrl -r "Counter-Strike: Global Offensive - OpenGL" -e 0,2560,0,1600,1200Here X and Y is 0,2560 to move the window to the monitor on the right and H and W 1600,1200 is set to match the ingame resolution.
Sound is played slightly delayed
See PulseAudio/Troubleshooting#Laggy sound for a possible solution.
Unable to aim when in-game
When you are unable to aim in-game but your mouse works in the GUI menus add this line to your .bash_profile and relogin [2]:
export SDL_VIDEO_X11_DGAMOUSE=0Brightness slider not working
Install xorg-xrandr and run xrandr to find out the name of your connected display output.
Edit ~/.steam/root/steamapps/common/Counter-Strike\ Global\ Offensive/csgo.sh and add the following lines (adapt output_name):
# gamma correction xrandr --output output_name --gamma 1.6:1.6:1.6 # play with values if required STATUS=42 while [$STATUS -eq 42]; do ... done # restore gamma xrandr --output output_name --gamma 1:1:1 exit $STATUSMicrophone not working
CS:GO uses the default PulseAudio sound device ignoring what is configured in Steam settings.
First find out the source name of your microphone (it should start with alsa_input.):
$ pacmd list-sourcesThen set the default device (change the name accordingly):
$ pacmd set-default-source device_nameAlso lower the microphone level to 60% otherwise you will get some nasty background noise and you will be difficult to understand (change the name accordingly):
$ pacmd set-source-volume device_name 0x6000Crusader Kings II
x86_64 dependencies:
Locations
The game is installed into ~/.steam/root/steamapps/common/Crusader Kings II/. It can be started directly without Steam by executing ./ck2 in its directory.
Save files are stored in ~/.paradoxinteractive/Crusader Kings II/. Before version 2.03 they were stored in ~/Documents/Paradox Interactive/Crusader Kings II/save games/.
No audio
SDL uses PulseAudio by default, so to use it with ALSA you need to set:
~/.pam_environment SDL_AUDIODRIVER=alsaOddly sized starting window
Enable full screen mode as the default. In ~/.paradoxinteractive/Crusader Kings II/settings.txt set fullscreen to yes.
Death Road To Canada
No music
#Prepend /usr/lib to LD_LIBRARY_PATH.
Defender's Quest: Valley of the Forgotten
Dependencies:
Dirt
Follow #OpenSSL 1.0 setup.
Divinity: Original Sin - Enhanced Edition
Game doesn't start when using Bumblebee optirun or primusrun
Edit <path to library>/steamapps/common/Divinity Original Sin Enhanced Edition/runner.sh to have it use primusrun:
LD_LIBRARY_PATH="." primusrun ./EoCAppDon't Starve
Dependencies:
No sound
#Prepend /usr/lib to LD_LIBRARY_PATH.
In the game, go to the options and adjust the audio levels.
Dota 2
Dependencies:
In-game font is unreadable
Start Steam (or Dota 2) with the environment variable:
MESA_GL_VERSION_OVERRIDE=2.1The game does not start
If you run the game from the terminal and, although no error is shown, try disabling: Steam > Settings > In-Game > Enable Steam Community In-Game.
Apparently the game The Book of Unwritten Tales has the same problem. It also describes a workaround that is untested in Dota 2.
Game runs on the wrong screen
GitHub Dota 2 issue #11Game does not start with libxcb-dri3 error message
After a recent Mesa update, Dota 2 stopped working. The error message is:
SDL_GL_LoadLibrary(NULL) failed: Failed loading libGL.so.1: /usr/lib32/libxcb-dri3.so.0: undefined symbol: xcb_send_fdSee Steam/Troubleshooting#Steam runtime issues.
Steam overlay
Steam distributes a copy of libxcb which is incompatible with the latest xorg libxcb. See Steam/Troubleshooting#Steam runtime issues, [3], [4].
Chinese Tips and player's name display problem
The Chinese characters in the Tips and player's name display block character.
The problem caused by some fonts package. It is known that the 'ttf-dejave', 'ttf-liberation' and 'ttf-ms-fonts' will cause the prolem, and the 'wqy-*', 'ttf-ubuntu-font-family', 'ttf-arphic-uming', 'ttf-linux-libertine' are safe. The other fonts family are not checked.
GitHub Steam issue #1688Chinese input method problem
Dota2 is not compatible with CJK IME(Input Method Editor/Enhancer), such as Ibus and Fcitx. Chinese characters can't be typed in Dota2.GitHub Steam issue 493
The possible solution
Compile the `libSDL` with fcitx or ibus support, then replace `Game Folder/dota 2 beta/bin/libSDL2-2.0.so.0` with your version.
LibSDL+Ibus LibSDL+Fcitx LibSDL+Fcitx Source The solutions issuesDwarfs F2P
Dependencies:
Game does not start
There was a bug that stopped Steam from fetching all the needed files. It should be resolved, if you still bump into this problem, try verifying integrity of game cache from game properties, local files tab.
If the game still crashes at startup, edit ~/.steam/root/steamapps/common/Dwarfs - F2P/Run.sh and change
export LD_LIBRARY_PATH=.:${LD_LIBRARY_PATH}to
export LD_LIBRARY_PATH=${LD_LIBRARY_PATH}:.Note: This file may be overwritten by updates or by verifying integrity of game cache. You may need to modify it again.
If these do not help, you may have outdated libraries in the game installation folder that are crashing the game on startup. Try moving/removing the following files out of ~/.steam/root/steamapps/common/Dwarfs - F2P/ to fix it:
libX11.so.6, libsteam.so libtier0_s.so, libvstdlib_s.so, steamclient.soGame crashes
In some cases, the game crashes about 2 minutes before the end of every arcade. This bug has been reported, but there's no known solution to it.
Dynamite Jack
Requires lib32-sdl.
Sound Issues
When running on 64-bit Arch Linux, there may be "pops and hisses" when running Dynamite Jack. This could be caused by not having STEAM_RUNTIME=0 set. (However, even with STEAM_RUNTIME=0 set, the game may still sometimes start with this issue. Exiting and restarting the game seems to make the problem go away.)
Game does not start
If running steam with the STEAM_RUNTIME=0, Dynamite Jack may have a problem starting. Check the steam error messages for this message:
/home/$USER/.steam/root/steamapps/common/Dynamite Jack/bin/main: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directoryInstall lib32-sdl from multilib and Dynamite Jack should start up.
Euro Truck Simulator 2
Shows only a black screen
Select safe mode when the game starts up.
Football Manager 2014
This game will not run when installed on an XFS or reiserfs filesystem. Workaround is to install on an ext4 filesystem.
FORCED
Requires lib32-glu.
This game has 32-bit and 64-bit binaries. For unknown reason, steam will launch the 32-bit binary even on 64-bit Arch Linux. When manually launching the 64-bit binary, the game starts, but cannot connect to Steam account, so you cannot play. So install 32-bits dependencies, and launch the game from Steam.
FTL: Faster than Light
Compatibility
After installation, FTL may fail to run due to a 'Text file busy' error (characterised in Steam by your portrait border going green then blue again). The easiest way to mend this is to just reboot your system. Upon logging back in FTL should run.
The Steam overlay in FTL does not function as it is not a 3D accelerated game. Because of this the desktop notifications will be visible. If playing in fullscreen, therefore, these notifications in some systems may steal focus and revert you back to windowed mode with no way of going back to fullscreen without relaunching. The binaries for FTL on Steam have no DRM and it is possible to run the game without Steam running, so in some cases that may be optimum - just ensure that you launch FTL via the launcher script in ~/.steam/root/steamapps/common/FTL Faster than Light/data/ rather than the FTL binary in the $arch directory.
Problems with open-source video driver
FTL may fail to run if you are using an opensource driver for your video card. There are two solutions: install a proprietary video driver or delete (rename if you are unsure) the library "libstdc++.so.6" inside ~/.steam/root/steamapps/common/FTL\ Faster\ Than\ Light/data/amd64/lib. This is if you are using a 64bit system. In case you are using a 32bit system you have to remove (rename) the same library located into ~/.steam/root/steamapps/common/FTL\ Faster\ Than\ Light/data/x86/lib.
Game Dev Tycoon
Game does not start
You might get an error about missing libudev.so.0. See Steam/Troubleshooting#Steam runtime issues.
Garry's Mod
Game does not start
When an error about a missing client.so appears, try the following:
$ cd ~/.steam/root/steamapps/common/GarrysMod/bin/ $ ln -s libawesomium-1-7.so.0 libawesomium-1-7.so.2 $ ln -s ../garrysmod/bin/client.so ./If the error mentions a missing library for libgcrypt.so.11, install lib32-libgcrypt15.
Most menus work fine, but ones with checkboxes (LAN multiplayer, mounted games list) do not work at all. This is a bug in the menu code.
If you prefer the default menu style and do not mind a hacky solution: Simon311 has written code with instructions to fix it.
If you do not care for the default menu style and want a more stable but feature-incomplete solution, Facepunch developer robotboy655 has written a new menu.
Game crashes after attempting to join server
While in the process of joining a server, downloading resources, etc, the game seems to hang and after a while, perhaps during the "sending client info" portion the game crashes, usually without any error messages. Error does not give much information, however, the process for Garry's mod is killed.
This issue arises more often when joining servers with many addons like DarkRP servers specifically.
The problem seems to correlate with a weak GPU and the game is timing out from the server, so if the GPU is the problem, lowering the graphics settings to the minimum should fix the problem.
Gods will be watching
Install lib32-libopenssl-1.0-compatAUR and add LD_LIBRARY_PATH=/usr/lib32/openssl-1.0-compat to your launch options.
GRID Autosport
Follow #OpenSSL 1.0 setup.
Black screen when trying to play
Add LC_ALL=C to your launch options.
Hack 'n' Slash
Crashes when trying to load a game
#Prepend /usr/lib to LD_LIBRARY_PATH.
Hacker Evolution
Requires lib32-sdl2_mixer.
Half-Life 2 and episodes
Cyrillic fonts problem
This problem can be solved by deleting "Helvetica" font.
Hammerwatch
The game does not start via Steam
#Prepend /usr/lib to LD_LIBRARY_PATH.
No sound
Hammerwatch opens with a popup: "Sound Error" -- "Could not initialize OpenAL, no sounds will be played. Try updating your OpenAL drivers."
OpenAL, which Hammerwatch uses, defaults to PulseAudio. To change that, add the following line to /etc/openal/alsoft.conf:
drivers=alsa,pulseThis way, Hammerwatch will use ALSA. This solution was found here.
Halo: Custom Edition
Although not a steam game, Halo: Custom Edition running under WINE and/or PlayOnLinux has many audio problems. To mitigate this, install dsound via winetricks or PlayOnLinux. Then, set the in-game "Sound Quality" to medium. If you have installed the campaign extra, this also restores all video cut-scene audio.
Harvest: Massive Encounter
Dependencies:
Compatibility
Game refuses to launch and throws you to library installer loop. Just edit ~/.steam/root/steamapps/common/Harvest Massive Encounter/run_harvest and remove everything but
#!/bin/bash exec ./HarvestHatoful Boyfriend
Japanese text invisible
Install wqy-microhei and wqy-microhei-lite.
Hyper Light Drifter
The controller does not work
Install lib32-sdl2 and add LD_PRELOAD=libSDL2.so to your launch options.
See the following Steam Community discussions:
It is suggested to run the next_update branch to get new fixes, there however currently is a libcurl segfault keeping it from starting without special workarounds.
Missing libcurl.so.4 or version CURL_OPENSSL_3 not found
Install lib32-libcurl-compat and add LD_PRELOAD=libcurl.so.3 to your launch options.
The Impossible Game
Dependencies:
The Inner World
Requires java-commons-codecAUR for sound support.
Hold the tab key.
Cutscenes
The game has cutscenes. It starts directly with a cutscene before you start the actual game in the backyard. To see these cutscenes you need to use Oracle's Java instead of the openjdk.
Install jreAUR from the AUR and run:
# archlinux-java set java-8-jre/jreFurthermore you need the package ffmpeg-compat-55AUR.
There seem to be problems with the Steam overlay. Try to run the game directly with ~/Steam/steamapps/common/TheInnerWorld/TIW_start.sh.
Note that cutscenes open in a new window. So pay attention to that and switch to the new window to enjoy the movies.
See the Steam Forums for details.
Interloper
Requires alsa-lib.
Game does not start
The game can sometimes segfault due to an incompatibility with the Steam Runtime's libasound.so.2. See Steam/Troubleshooting#Steam runtime issues.
Invisible Apartment
Requires qt5-multimedia.
Game does not start
When the game does not run when you launch it via Steam try to run it directly:
~/.steam/root/steamapps/common/Invisible\ Apartment/ia1Joe Danger 2: The Movie
Requires lib32-libpulse.
Compatibility
Game only worked after obtaining from the Humble Bundle directly and lib32-libpulse was installed.
Kerbal Space Program
See Kerbal Space Program.
Killing Floor
Screen resolution
Killing Floor runs pretty much from scratch, although you might have to change in-game resolution screen as the default one is 800x600 and a 4:3 screen format. If you try to modify screen resolution in-game, it might crash your desktop enviroment. To fix this, please set the desired resolution screen size by editing ~/.killingfloor/System/KillingFloor.ini.
~/.killingfloor/System/KillingFloor.ini ... [WinDrv.WindowsClient] WindowedViewportX=???? WindowedViewportY=???? FullscreenViewportX=???? FullscreenViewportY=???? MenuViewportX=??? MenuViewportY=??? ... [SDLDrv.SDLClient] WindowedViewportX=???? WindowedViewportY=???? FullscreenViewportX=???? FullscreenViewportY=???? MenuViewportX=???? MenuViewportY=???? ...Note: Replace all the ???? with the corresponding numbers according the desired resolution. If you have an 1366x768 screen and want to use it at it's fullest, change all the Viewport fields to something like ViewportX=1366 and ViewportY=768 in the corresponding areas.
Note: The dots in the middle indicate that there are more fields in that .ini file. But for screen resolution troubleshooting, you do not need to modify anything else.
Save the file and restart the game, it should work now.
Windowed mode
Uncheck fullscreen in the options menu, and use Ctrl+g to stop mouse capturing (that was non-obvious to discover..). This way you can easily minimize it and do other other things..and let your WM handle things.
Stuttering sound
KillingFloor comes with its own OpenAL library:
~/.steam/root/steamapps/common/KillingFloor/System/openal.soBack it up, install openal or lib32-openal (if using a 64bit system).
Then symlink the installed system library (/usr/lib32/libopenal.so.1 or /usr/lib/libopenal.so.1) to openal.so.
Lethal League
Requires lib32-glew1.10.
Life is Strange
Requires lib32-librtmp0.
Mark of the Ninja
Bad sound
#Prepend /usr/lib to LD_LIBRARY_PATH.
Metro: Last Light
The game does not allow you to change its resolution on a multi-monitor setup on GNOME with the AMD Catalyst drivers. A temporary workaround is to disable the side monitors. Jason over at unencumbered by facts managed to get it working with his multi-monitor setup using a single display server, he however is using Nvidia.
Middle-earth: Shadow of Mordor
Floating heads
Add __GL_ShaderPortabilityWarnings=0 to your launch options.
Multiwinia
Requires lib32-openal.
Crash on startup
If Multiwinia crashes on startup on X64 systems, force launching the 32-bit executable by replacing ~/.steam/root/steamapps/common/Multiwinia/run_steam.sh with the following script:
#!/bin/sh ./multiwinia.bin.x86See [5].
Natural Selection 2
Requires lib32-speex.
No Sound
If there is no sound in-game. Try installing lib32-sdl and lib32-sdl2.
If this fails, try setting the game's launch options in Steam to:
LD_LIBRARY_PATH="/usr/lib32:$LD_LIBRARY_PATH" %command%Nuclear Throne
Missing libcurl.so.4 or version CURL_OPENSSL_3 not found
Install lib32-libcurl-compat and add LD_PRELOAD=libcurl.so.3 to your launch options.
Penumbra: Overture
Dependencies:
Windowed mode
There is no in-game option to change to the windowed mode, you will have to edit ~/.frictionalgames/Penumbra/Overture/settings.cfg to activate it.
Find FullScreen="true" and change it to FullScreen="false", after this the game should start in windowed mode.
The Polynomial
Dependencies:
Segfaults during program start on 64-bit systems
The game segfaults during program start because of the LD_LIBRARY_PATH setting in the launcher script. Edit ~/.steam/root/steamapps/common/ThePolynomial/Polynomial64, and comment out the LD_LIBRARY_PATH variable. Make sure to put the ./bin/Polynomial64 "$@" command on a new line.
Portal 2
Game does not start
Several OpenGL-related errors (such as PROBLEM: You appear to have OpenGL 1.4.0, but we need at least 2.0.0! or libGL error: driver pointer missing) are caused by Portal 2 bundling an old libstdc++ file. This error is especially common with open source Radeon drivers (radeonsi). See Steam/Troubleshooting#Steam runtime issues.
A problem with libstdc can be fixed with:
LD_PRELOAD='/usr/$LIB/libstdc++.so.6' %command%Resolution too low
When the game starts with a resolution so low that you cannot reach the game settings, start the game in windowed mode by setting the launch option -windowed.
Prison Architect
ALSA error when using PulseAudio
The error:
ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave
was resolved by installing:
per PulseAudio#ALSA.
Project Zomboid
Requires jre7-openjdk.
No sound
#Prepend /usr/lib to LD_LIBRARY_PATH.
In the game, go to the options and set all audio to the proper volume.
Redshirt
Requires lib32-libpulse if you use PulseAudio.
Revenge of the Titans
Requires libxtst and lib32-libxtst.
Rock Boshers DX: Directors Cut
Requires lib32-libcaca.
Saints Row IV
Game fails to launch after update to new Nvidia drivers
Set the launch options for Saints Row IV to:
LD_PRELOAD=$LD_PRELOAD:/usr/lib32/libGLX_nvidia.so %command%Game causes GPU lockup with mesa drivers
Saints Rows IV can cause a GPU lockup when trying to play on certain AMD hardware using open source drivers: Bug 93475.
A workaround is to set the launch options to:
R600_DEBUG=nosb %command%Serious Sam 3: BFE
No audio
Try running:
# mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/ # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/If that does not work, try tweaking ~/.alsoftrc as proposed by the Steam community (Serious Sam 3: BFE uses OpenAL to output sound). If you are not using Pulse Audio, you may want to write the following configuration:
~/.alsoftrc [general] drivers = alsa [alsa] device = default capture = default mmap = trueSpace Pirates and Zombies
Requires lib32-openal.
No audio
Try running:
# mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/ # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/If that does not work, try tweaking ~/.alsoftrc as proposed by the Steam community (Serious Sam 3: BFE uses OpenAL to output sound). If you are not using Pulse Audio, you may want to write the following configuration:
~/.alsoftrc [general] drivers = alsa [alsa] device = default capture = default mmap = trueSpacechem
Dependencies:
Game crash
The shipped x86 version of Spacechem does not work on x64 with the game's own libSDL* files, and crashes with some strange output.
To solve this just remove or move the three files libSDL-1.2.so.0, libSDL_image-1.2.so.0, libSDL_mixer-1.2.so.0 from ~/.steam/root/steamapps/common/SpaceChem
Splice
Requires glu.
Splice comes with both x86 and x64 binaries. Steam does not have to be running to launch this game.
Star Wars Battlefront II
Star wars battlefront 2's steam version running under Wine has a bug which causes it to take forever to load a game. The solution is to compile a custom wine version with the patch from this WINEHQ bug page Instructions are at the bottom of the page.
Note: The required patch is called "updated patchset (GetForgroundWindow hack + posix semaphores) rebased onto wine-1.7.55".
In order to use the patched wine version with PlayOnLinux, copy the completely patched and compiled wine-1.7.55 folder to ~/.PlayOnLinux/wine/linux-x86/.
The Stanley Parable
Game won't start
As discussed in Steam's store page, remove libstdc++.so.6 from the game folder. For example:
$ rm ~/.steam/root/steamapps/common/The\ Stanley\ Parable/bin/libstdc++.so.6Shadow Tactics: Blades of the Shogun
Dependencies:
Steel Storm: Burning Retribution
Start with black screen
The game tries to launch in 1024x768 resolution with fullscreen mode by default. It is impossible on some devices. (for example laptop Samsung Series9 with intel hd4000 video).
You can launch the game in windowed mode. To do this open game Properties in Steam, in General tab select "Set launch options..." and type "-window".
Now you can change the resolution in game.
No English fonts
If you use Intel video card, just disable S3TC in DriConf.
Stephen's Sausage Roll
No sound
If using native libraries[broken link: invalid section] and libpulse is installed, Unity may try to use that library for sound and fail. To test if this is the problem, try removing libpulse or renaming the package files that are named libpulse-simple*. To see which libpulse files are relevant, run:
$ pacman -Qql libpulse | grep /usr/lib/libpulse-simple /usr/lib/libpulse-simple.so /usr/lib/libpulse-simple.so.0 /usr/lib/libpulse-simple.so.0.1.0If renaming any of those files works for you, you can proceed with the following instructions (revert any renaming you just did). Browse to the game's directory:
$ cd "$HOME/.steam/root/steamapps/common/Stephen's Sausage Roll"And create a sub-directory that we can use to hold 0-byte look-alike library files:
$ mkdir noload/Use touch to create 0-byte versions of the above files that we want the dynamic linker to skip, e.g.:
$ touch noload/{libpulse-simple.so,libpulse-simple.so.0,libpulse-simple.so.0.1.0}Note: Only a 0-byte libpulse-simple.so.0 file may be required.
After you have created these 0-byte files, you can now attempt to run the game binary directly, telling the dynamic linker to use our 0-byte files:
$ LD_LIBRARY_PATH="noload/:$LD_LIBRARY_PATH" ./Sausage.x86_64If everything works up to this point, you can amend the launch options in Steam to be:
LD_LIBRARY_PATH="noload/:$LD_LIBRARY_PATH" %command%Again, this should work because Steam checks for a noload/ directory relative to the game's directory. The dynamic linker should respect the $LD_LIBRARY_PATH variable and fail to load the necessary libpulse files. The game should then fallback to plain ALSA.
Superbrothers: Sword & Sworcery EP
Dependencies:
The game bundles with an outdated version of libstdc++ which prevents the game from starting. The following can be observed when you run Steam and S&S from the terminal:
libGL error: unable to load driver: i965_dri.so libGL error: driver pointer missing libGL error: failed to load driver: i965 libGL error: unable to load driver: i965_dri.so libGL error: driver pointer missing libGL error: failed to load driver: i965 libGL error: unable to load driver: swrast_dri.so libGL error: failed to load driver: swrastTo solve this problem remove the bunlded libstdc++ using:
$ rm "$HOME/.steam/root/steamapps/common/Superbrothers Sword & Sworcery EP/lib/libstdc++.so.6*"After that the game will use the libstdc++ from Steam.
Tabletop Simulator
CJK characters not showing in game
Install wqy-microhei and wqy-microhei-lite.
Team Fortress 2
Requires lib32-libpng12.
Making HRTF work
Assuming HRTF (head-related transfer function) has been properly set up in the operating system, HRTF won't be enabled unless you disable the original processing. To do so, use
dsp_slow_cpu 1For best results, also change the following:
snd_spatialize_roundrobin 1 dsp_enhance_stereo 0 snd_pitchquality 1Loading screen freeze
If you are a non-english (speaking) user, you have to enable "en_US.UTF-8" in the locale.gen! Generate a new locale after that.
No audio
It happens if there is no PulseAudio in your system. If you want to use ALSA, you need to launch Steam or the game directly with SDL_AUDIODRIVER=alsa (From SteamCommunity).
If it still does not work, you may also need to set the environment variable AUDIODEV. For instance AUDIODEV=Live. Use aplay -l to list the available sound cards.
Slow loading textures
If you are using Chris' FPS Configs or any other FPS config, you may have set mat_picmip to 2. This spawns multiple threads for texture loading, which may cause more jittering and lag on Linux, especially on alternative kernels. Try setting it to -1, the default.
Terraria
See the KNOWN ISSUES & WORKAROUNDS section of the release announcement.
This War of Mine
Game does not start
This happens because of an incompatibility with the newer version of lib32-curl. To fix the problem you need to remove the bundled libcurl.so.4
$ rm "$HOME/.steam/root/steamapps/common/This War of Mine/libcurl.so.4"Sound glitches with Steam native
The bundled libOpenAL might not work correctly, try the following:
$ ln -sf /usr/lib32/libopenal.so ~/.steam/root/steamapps/common/This\ War\ of\ Mine/libOpenAL.soTicket to Ride
Dependencies:
As lib32-gstreamer0.10-base is quite hard to build you can use alucryd-multilib repo for this package
Tomb Raider
Game immediately closes when running with steam-native
Tomb Raider has a very heavy amount of dependency on the Steam runtime, the easiest solution is to just run it using the runtime. You can do so by setting the following as the launch option:
~/.steam/root/ubuntu12_32/steam-runtime/run.sh %command%Steam Controller not working in-game
If your Steam Controller is correctly recognized and paired but still not working in-game try the following:
In Steam, non Big Screen, go to Settings -> Account -> Beta participation -> Change... and in the dropdown select box select Steam Beta Update Restart Steam Go to Big Screen and start Tomb RaiderCorrectly recognized means you can control desktop mouse and Steam in Big Picture mode and the controller is shown in Big Picture settings
Towns / Towns Demo
Requires Java.
Transistor
Crash on launch / FMOD binding crash / Audio issues
Try running steam with following command
LD_PRELOAD='/usr/lib/libstdc++.so.6:/usr/lib/libgcc_s.so.1:/usr/lib/libxcb.so.1:/usr/lib/libasound.so.2' steamAlternatively, right click on Transistor, go to Properties => Set Launch Options... and enter
LD_PRELOAD='/usr/lib/libstdc++.so.6:/usr/lib/libgcc_s.so.1:/usr/lib/libxcb.so.1:/usr/lib/libasound.so.2' %command%This will force Steam to do the fix whenever Transistor is started, but allows Steam to be launched normally.
Otherwise, run the game via shell and set up proper audio device for FMOD, as discussed in [6].
Also, check out this thread [7]
Transmissions: Element 120
Dependencies:
Troubleshooting
Make sure you have all libraries installed. Above the standard set required by Steam runtime, the game requires few additional ones. The typical error message that indicates that is
AppFramework : Unable to load module vguimatsurface.so!To find missing dependencies go into ~/.steam/root/steamapps/common/Transmissions Element 120 and run:
LD_LIBRARY_PATH=bin ldd bin/vguimatsurface.soLook for entries that say not found.
Trine 2
Dependencies:
Colors
If colors are wrong with FOSS drivers (r600g at least), try to run the game in windowed mode, rendering will be corrected. (bugreport)
Sound
If sound plays choppy, try:
/etc/openal/alsoft.conf drivers=pulse,alsa frequency=48000Resolution
If the game resolution is wrong when using a dual monitor setup and you can't see the whole window edit ~/.frozenbyte/Trine2/options.txt and change the options ForceFullscreenWidth and ForceFullscreenHeight to the resolution of your monitor on which you want to play the game.
Tropico 5
Blank screen with sound only on startup
Add MESA_GL_VERSION_OVERRIDE=4.0 MESA_GLSL_VERSION_OVERRIDE=400 to your launch options.
Unity of Command
Requires lib32-pango.
Squares
If squares are shown instead of text, try removing $HOME/Steam/steamapps/common/Unity of Command/bin/libpangoft2-1.0.so.0.
No audio
If you get this error:
ALSA lib dlmisc.c:254:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.soTry running:
# mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/ # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/Unity3D
Games based on the Unity3D engine, like War For The Overworld or Pixel Piracy may need the package lsb-release to understand that they run on Linux and work properly.
Locale settings
Games made in C# often have a problem with some locales (e.g. Russian, German) because developers don't specify locale-agnostic number formatting. This can result in some game screens loading only partially, problems with online features or other bugs.
To work around this, set the game's launch options to LC_ALL=C %command%
Some of the affected games: FORCED, Gone Home, Ichi, Nimble Quest, Syder Arcade.
Unity 5 sound problems
The sound system in Unity 5 changed and to be able to play games created with it you must most likely install and run PulseAudio. Another solution is to disable the Steam runtime: in the launch options for the game, write this: LD_LIBRARY_PATH="" %command%
Game launching on wrong monitor in fullscreen mode
Unity games that do not support monitor selection will most likely launch the game on a wrong monitor.
The problem is that Unity games write the default param <pref name="UnitySelectMonitor" type="int">-1</pref> to the game config file.
This will lead to the game launching on a non-primary monitor.
When changing to value into <pref name="UnitySelectMonitor" type="int">0</pref> for the according game, the game will start on the correct (primary) monitor.
A Unity game config file usually resides in ~/.config/unity3d/[CompanyName]/[ProductName]/prefs.
Some of the affected games: Cities: Skylines, Tablestop Simulator, Assault Android Cactus, Wasteland 2, Tyranny.
Be aware that some games do not support setting that parameter, it will simply be ignored. This is the case for Pillars of Eternity, Kentucky Route Zero, Sunless Sea.
Unrest
Requires fluidsynth.
War Thunder
Blank screen
If having a green or blank screen at game start, set the MESA_GL_VERSION_OVERRIDE=4.1COMPAT environment variable. [8] [9]
Warhammer 40,000: Dawn of War II
Dependencies:
The start script does not point to the right direction of libasound.so.2.
To fix it open $HOME/.steam/root/steamapps/common/Dawn of War 2/DawnOfWar2.sh and replace the following lines:
HAS_LSB_RELEASE=$(command -v lsb_release) if [ -n "${HAS_LSB_RELEASE}" ] && [ "$(lsb_release -c | cut -f2)" = "trusty" ]; then LD_PRELOAD_ADDITIONS="/usr/lib/x86_64-linux-gnu/libasound.so.2:${LD_PRELOAD_ADDITIONS}" fiwith:
LD_PRELOAD_ADDITIONS="/usr/lib64/libasound.so.2:${LD_PRELOAD_ADDITIONS}"Witcher 2: Assassin of Kings
Dependencies:
Game does not start
If the game does not run, enable error messages:
$ cd "$HOME/.steam/root/steamapps/common/the witcher 2" $ LIBGL_DEBUG=verbose ./witcher2Wizardry 6: Bane of the Cosmic Forge
Requires DOSBox.
To fix the crash at start, open ~/.steam/root/steamapps/common/Wizardry6/dosbox_linux/launch_wizardry6.sh and:
comment the line export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:./libs change the beginning of the line starting with exec ./dosbox to exec dosboxWorld of Goo
Changing resolution
To change the game resolution edit the section "Graphics display" in the configuration file $HOME/Steam/steamapps/common/World of Goo/properties/config.txt. For example, see below: <param name="screen_width" value="1680" /> <param name="screen_height" value="1050" /> <param name="color_depth" value="0" /> <param name="fullscreen" value="true" /> <param name="ui_inset" value="10" />XCOM
Dependencies:
sdl2_image (Required to enable keyboard functionality in-game) librtmp0 (Required to run the game)Hangs on startup
See Steam/Troubleshooting#Steam runtime issues.
If you are running a hybrid graphics system, try:
__GL_THREADED_OPTIMIZATIONS=0 primusrun %command%Graphical glitches on Intel HD
XCOM may not recognize the SDL2 shared libraries shipped with the Steam runtime. Check if the binary finds all required files and install missing packages if necessary (sdl2 and sdl2_image).
ldd ~/.steam/root/steamapps/common/XCom-Enemy-Unknown/binaries/linux/game.x86_64